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Memory Machine Competition

The most significant ongoing competition in the Cosmos—and your source of Memory Fragments.

Great Sync Interaface


Overview

Four faction machines compete in synchronized 96-hour cycles called Great Syncs:

MachineFactionPrimary Sub-Factions
Scions MachineScions of OgoNeo-Yakuza
Prospectors MachineProspectorsWhisperers, Sercantos
Technomages MachineTechnomagesTrusonaries, Savant Acolytes
Mercantile MachineMercantile AllianceRobed Pratorians

Your goal: craft components, contribute them to your aligned machine, and earn Memory Fragments based on your contribution and your machine's final ranking.


Getting Started: The Memory Sink

Before you can contribute components, you must acquire a Memory Sink—an unlock item obtained through early missions. Without it, crafted components cannot be fed to machines.


Crafting Components

The Six Component Types

Each component draws power from different skill domains:

ComponentBase PowerCost MultiplierSkills
Machine Conduits1001.0×Pattern Recognition, Cybernetics, Information Gathering, Alliance Building, Tactical Planning
Machine Fuel1501.5×Bridge Tech, Reticle Navigation
Machine Cores2002.0×All 6 Intelligence skills
Contest Algorithms2502.5×Basic Combat, Advanced Combat, Tactical Planning, Specialized Weapons, Echo Interface, Cybernetics
Contest Negotiation2502.5×Negotiation, Political Strategy, Alliance Building, Crisis Management
Faction Interaction2502.5×Faction Relations, Cultural Adaptation, Network Building

Cost Multiplier is relative to Basic Engine Part pricing (set by the homeostatic economy).

Component Grades

Higher grades multiply both cost and power:

GradePower MultiplierLevel Requirement
Grade ILevel 1+
Grade IILevel 10+
Grade IIILevel 20+
Grade IV10×Level 35+
Grade V16×Level 50+

Example: Machine Core Grade III = 200 base × 8 grade = 1,600 base power (before skill bonuses)


Power Score Calculation

Power Score, Balance Overview

Your contribution's final power is calculated as:

Final Power = Base Power × Grade × (1 + Skill Bonus) × Loyalty × Comeback × Alignment × Synergy × Variance

All Multipliers Explained

MultiplierRangeHow It Works
Skill Bonus0-10%Average of your relevant skills for that component type
Loyalty Tier1.0×-1.30×Time spent aligned to current machine
Comeback0.90×-1.30×Based on machine ranking when you contribute
Faction Alignment1.02×-1.10×If your character faction matches machine faction
Synergy0.70×-1.00×Balanced contribution across all 6 component types
Variance±5%Random factor (NPCs have no variance)

Synergy Bonus Detail

The system rewards balanced contributions across all six component types:

  • Perfect balance (equal power across all types): 1.00× (no penalty)
  • Heavily skewed to one type: down to 0.70× power penalty

This penalty is graduated—players with only 1-2 contributions face no synergy penalty. The penalty ramps up as contribution count increases, reaching full effect at 8+ contributions.

In addition to this contribution-time penalty, an imbalanced player also receives a diversity penalty on sync rewards (see Great Sync Rewards), reducing the MF earned at the end of each cycle. The combination creates a strong incentive to trade excess components on the marketplace and trade for missing types rather than contributing the same type repeatedly.

Faction Alignment Bonus

If your character's primary faction matches your machine allegiance, you receive an extra multiplier based on loyalty tier:

Loyalty TierAlignment Bonus
Recruit+2% (1.02×)
Operative+4% (1.04×)
Agent+7% (1.07×)
Commander+10% (1.10×)

Machine Allegiance

Declaring Allegiance

Memory Machine Pledge

Before contributing, you must declare allegiance to one of the four machines. This doesn't have to match your character's faction—Echo Collective neutrality allows cross-faction participation.

Loyalty Tiers

Sustained allegiance earns increasing contribution multipliers:

TierDurationMultiplierSpecial
Recruit0-13 days1.00×No comeback bonus
Operative14-41 days1.05×2 protected switches (Protected = bonus tier preserved; if you are an Operative on Machine A and switch to Machine B, your status as an Operative is not changed-)
Agent42-83 days1.15×
Commander84+ days1.30×Maximum loyalty reward

Important: Recruits do NOT receive comeback bonuses. You must reach Operative tier (14+ days) before trailing-machine bonuses apply.

Switching Allegiance

Switching machines resets your loyalty tier to Recruit—except:

  • Operatives get 2 protected switches that preserve their loyalty tier
  • Use them strategically for comeback opportunities without losing progress

Memory Fragment Cost: All faction switches (including protected switches) cost Memory Fragments:

  • Base cost: 50 MF for the first switch in a month
  • Escalating cost: +15 MF per additional switch that month
  • Formula: 50 + (monthly_switch_count × 15)
  • Monthly switch counter resets every 30 days
Switches This MonthMF Cost
1st50
2nd65
3rd80
4th95

Protected switches preserve your loyalty tier but still require MF payment. If you lack sufficient MF, the switch is blocked.


Sub-Faction Operatives

You don't compete alone. AI-controlled sub-faction operatives contribute to machines alongside players.

How NPC Counts Scale

NPC operative counts are based on total player power contributions:

  • Target: NPCs provide ~20% of total power
  • Floor: 50 operatives per faction
  • Cap: 500 operatives per faction

NPC Personality Types

Type% of NPCsBehavior
Loyalist60%Values loyalty tier highly, rarely switches machines
Opportunist25%Chases comeback bonuses, frequently switches
Strategist15%Balanced approach, moderate switching

NPC Grade Distribution

NPC component grades depend on their sub-faction's influence level:

InfluenceGrade Distribution (I/II/III/IV/V)
High20% / 25% / 30% / 18% / 7%
Average40% / 30% / 20% / 8% / 2%
Low55% / 30% / 12% / 2.5% / 0.5%

High-influence sub-factions contribute more Grade III-V components, significantly boosting their machine's power.

How Sub-Factions Gain Influence

Sub-faction influence is directly shaped by player activities across two domains:

Influence SourceHow Players Affect It
Territorial ControlCombat mission outcomes in Reticle zones shift territorial dominance between sub-factions
Location InfluenceSignals intelligence operations—players issue orders to local operatives who complete reconnaissance, sabotage, and information-gathering tasks

The feedback loop: Your combat missions and intel operations determine which sub-factions gain influence → higher influence means better NPC component grades → better grades increase machine's competitive power.

This creates meaningful stakes beyond individual rewards: overall operative success during combat and sigint operations, helps specific sub-factions dominat, which strengthens the entire faction's Memory Machine performance -- and ability to generate rewards (amount of memory fragements availalbe to feed to attractors)

Learn more about sub-factions →


Memory Fragments

What They Are

Memory Fragments (💠 MF) are an essential operating currency distributed after each Great Sync. Unlike Data Shards and Forge Points which power the Forge Engine economy, Memory Fragments are required for a wide range of core gameplay operations — from loading your Forge Engine to switching faction allegiance to crafting components and using consumables.

Memory Fragments are not optional. Without a steady supply, operatives lose access to basic economic functions like shard loading and engine maintenance. Consistent participation in the Memory Machine competition is the primary way to sustain your fragment balance.

For full details on earning, spending, and managing fragments, see Memory Fragments & Attractor Modules.

Reward Breakdown

Rewards are heavily weighted toward meaningful contribution — showing up earns a token amount, but the bulk comes from how much you actually put in.

Component% of Target RewardWhat Drives It
Base Participation20%Awarded to all contributors — just for showing up
Machine Ranking30%Your machine's final placement (1st–4th)
Contribution Power50%Your personal contribution relative to the machine total

The takeaway: Half your reward is directly tied to contribution power. A player who contributes one component earns far less than a player who contributes consistently throughout the sync. Participation alone won't sustain your fragment economy.

Ranking Multipliers

Machine PlacementRanking Bonus
1st Place100% of ranking pool
2nd Place60% of ranking pool
3rd Place30% of ranking pool
4th PlaceNo ranking bonus

Fragment Needs Vary by Playstyle

Not every operative needs the same fragment income, but all active operatives need fragments:

  • All players: Forge Engine operations (shard loading tax, engine part costs), consumable usage, component crafting, and allegiance switching all require MF
  • Attractor operators: Face additional recurring fragment costs each sync cycle (20–85 MF depending on tier) for lottery eligibility
  • Minimal players: Even basic economy participation requires fragments for shard tax and part loading

Players who neglect Memory Machine participation will find their Forge Engine operations increasingly constrained.

What Fragments Are For

UseMF CostDescription
Shard Loading Tax0.5% of shards (max 8)Tax on every shard load to your Forge Engine. Requires Memory Sink.
Engine Part Loading1 MF per partCost to apply each engine maintenance part. Requires Memory Sink.
Component Crafting10–20 MF by gradeManufacture components for the Memory Machine (Grade I: 10, II: 12, III: 14, IV: 17, V: 20)
Allegiance Switching50+ MF50 MF base + 15 MF per additional switch that month. All switches cost MF, including protected switches.
Skill RedistributionVaries1 fragment per 10-20 XP depending on transfer type
Consumables10–20 MFBriefing Dossier (10), Cryptographic Hint Module (10), Briefing Analysis Module (15), Time Dilation Module (15), Efficient Crafting Module (20)
Attractor Feeding20/50/85 MF per syncFeed cost per sync cycle for Basic/Advanced/Elite Attractor Modules
Attractor Crafting300/800/2,000 MFOne-time cost to craft Basic/Advanced/Elite Attractor Modules

Strategic Considerations

Component Selection

  • Focus on components matching your strongest skill domains
  • Work with other players to maintain balanced conributions to your machine
  • Higher-base-power components (Algorithms, Negotiation, Faction Interaction) cost more but contribute more
  • Grade matters enormously: Grade V is 5× more powerful than Grade I

Timing

  • NPC participation occurs multiple times during a 96 hour sync cycle and can shift standings
  • Contribute when your machine is trailing for maximum comeback bonus

Long-Term vs. Short-Term

  • Loyalty compounds: Commander tier (84+ days) gives 1.30× on every contribution
  • But comeback bonuses are immediate: 4th place gives 1.30× right now
  • Operatives' 2 protected switches let you chase comebacks without losing loyalty progress

Diversification

  • Balance is critical: component type—synergy is required to avoid penalties
  • Balance contributions across all six types for maximum power

The Bigger Picture: Synchron Seasons

Individual Great Syncs (96 hours each) roll up into Synchron seasons (8 syncs, ~32 days). The faction that wins the most syncs in a season becomes Synchron Champion, and all their contributors receive a substantial Faction Victory Bonus.

If your faction doesn't win, strong individual performance can still earn Elite or Runner-up consolation rewards for the top 25 non-winning contributors.

Your loyalty tier persists across seasons—Commander-tier players carry their 1.30× bonus into every new Synchron.

Full Synchron details →


Learn More