Reticle Cold War: FAQ

About the Game
What is Reticle Cold War?
Reticle Cold War is an open world, single-player strategic role playing game. Players are operatives in a decentralized intelligence organization called the Echo Collective. As operatives, players advance their characters by choosing a career specialization, which unlocks certain skills. Players can use those skills to craft unique items, engage in missions and a lot more. The goal of the game is to immerse players in an interesting, ever-changing universe and make decisions that impact themselves and other players.

The Echo Collective has created an 'Intelligence Operating System', which enables operatives to complete missions, conduct economic and intelligence analysis, decrypt intelligence briefings, direct militrary and intel operations and engage in dozens of other activites.
Watch our gameplay trailer, 'A Day in the Life of an Echo Collective Operative', to get a sense of the gameplay.
What Are the Factions?
Four major factions shape the Cosmos, each with distinct philosophies and gameplay implications. These are Technomages, Prospectors, Merchantile Alliance and Scions of Ogo. Your alignment shifts based on decisions, affecting which missions, skills, and storylines become available. Learn more about factions in the Universe section.
What Inspired the Game?
The developer is heavily influenced by games that offer wide open worlds, immersive lore and numerous choices and gameplay modes. Advances in machine learning, predictive analytics, and artificial intelligence provide an opportunity to use these technologies in smart ways to create unique choose-your-own-adventure stories, deliver data-informed economic gameplay and numerous other gaming experiences, such as custom-built digital card and board games.
We know there's an audience of gamers interested in these types of experiences. Today, we can take advantge of novel technologies to bring them fully to life.
How Long Has the Game Been in Development?
The Legends of Cypher Universe, the setting for the Reticle Cold War, has been in production since 2019. Game development began in early March 2025.
Gameplay
Is Reticle Cold War a Multiplayer Game?
Reticle Cold War is single player, but does not exist in a sandbox. The universe is shaped by player actions. Advice given to an NPC leader influences how they tackle problems—and those player-inspired solutions impact missions other players experience at that location.
Completed operations become part of a location's history. Intelligence you intercept first may be unavailable to others. Combat performance in Reticle territories shifts sub-faction control across the entire player base. The game economy responds to collective behavior.
Players are continually compared—and sometimes rewarded—based on performance against others in their 'cohort', operatives most similar to them. Comparative data is provided in-game.
What's 'Old School' About Reticle Cold War?
The game features choose-your-own-adventure-style narrative storytelling, popularized in the 1980s, alongside turn-based strategic combat with ASCII art and retro aesthetics.
But "old school" runs deeper than presentation. Activities are diverse and non-repetitive—over 2,000 locations each have unique briefings, histories, and operational contexts. Lore is consistent across every system, rewarding players who pay attention.
You're never forced down a single path. Resources earned in one activity can be used across others. Want to focus on combat? Do that. Prefer intelligence operations? That works too. The game doesn't gate content behind activities you don't enjoy.
How you approach missions is up to you. The game provides extensive in-universe support for learning the Intelligence Operating System —but once you understand them, the rest is up to you.
What is the Strategic Gameplay Like?
Players start with a low-level character completing their first missions -- sometimes unsuccessfully. As they advance in skill and experience, players complete increasingly difficult missions, with higher stakes that provide insight into the overall Reticle Cold War and other mysteries.
Players choose a career specialization that shapes their role within the Echo Collective. Decisions matter: faction alignment shifts based on choices, affecting which storylines become available. Unresolved plot threads continue after missions end, creating new challenges and opportunities that require follow-up.
Every choice matters:
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Faction Impact and Alignment: Decisions shift your standing between Centopoly-aligned, Anti-Centopoly, or Cypher-friendly and your specific faction (Technomage, Scion of Ogo, Prospector or Technomage)
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Story Access: Your faction affects which missions and storylines are available, how characters interact with you and much more
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Skill Checks: Success or failure on skill-based challenges affects mission outcomes, rewards and opportuniites
How Long Is the Game?
Reticle Cold War isn't designed to be "finished." It's built for weeks and months of play.
Reticle Cold War has a central storyline that will unfurl over time. In addition, to engaging in the main story, you complete missions, shape the in-game universe, influence the economy, and watch your decisions ripple through other players' experiences. Procedural content systems ensure variety—the same location plays differently based on its history, your skills, and the current state of the Cold War.
Play as much or as little as you want. The universe keeps evolving.
What Does a Game Mission Look Like?
There are two types of main missions:
Live Scenarios are real-time AI-generated interactions. You engage with LLM-powered characters—Echo Operators, Centopoly Security, faction members—making choices that trigger skill checks against your abilities. The AI responds to your decisions, and outcomes ripple into the shared universe.
Pre-built Scenarios are pre-developed branching narratives with defined paths and consequences. These provide consistent story beats while still responding to your character's skills and faction alignment.
Both types use skill checks: the game analyzes your choice, determines which skills apply, rolls against your abilities, and adjusts outcomes accordingly. Success and failure both advance the story—differently.
Watch the gameplay video to get a sense of how missions are introduced and embedded in the larger universe.
How Does AI Power This Game?
A new wave of games are using AI to power dynamic NPCs, generate procedural stories, and create worlds that respond to player behavior. Studios are building characters with memory, emotions, and motivations that adapt in real-time. Reticle Cold War uses these technologies—but with critical constraints.
Games like AI Dungeon act as reactive game masters: you describe what you want, and the AI generates that adventure. It's powerful for open-ended play. But as we all know, AI can drift—breaking tone, contradicting lore, or losing narrative coherence. AI Dungeon's developers have created numerous tools and techniques to keep the AI on track.
This game also constrains AI in important ways. The Legends of Cypher universe provides the lore and the overall narrative. You roleplay within that context. Extensive human-crafted systems—harnesses—keep the AI delivering content that's in-universe, consistent, and engaging. NPCs remember prior interactions with you. Stories branch based on your choices. But, the AI operates within rules: and is supported with numerous programmatic, determanistic systems that allow AI to perform in areas where it shines and avoids deviation in other areas where it's weaker, such as in procedural puzzle generation.
The result: AI-powered dynamism with authored consistency. You get emergent stories, but they make sense within the game universe.
Why Text-Based Instead of 3D Graphics?
Every game development team makes tradeoffs. Many studios pour resources into 3D graphics, character models, and rendered worlds—then run out of budget before the systems underneath are finished. We've seen games fail that way.
We went the other direction. Text and ASCII aesthetics freed resources for what matters: AI-driven narrative systems, a self-regulating economy, 2,000+ locations with unique briefings, and game mechanics designed to respond to player decisions. The depth is in the systems, not the polygons.
This isn't a limitation—it's a strategic choice about where complexity lives.
Why Human Agency?
In a Universe With Superintelligent AI, Why Do Human Operatives Matter?
The Cosmos is dominated by the Metric—a sentient AI that monitors everything and can process information instantly. So why would anyone call in a human operative?
That question is baked into the fiction. The Synthetic War was fought over AI versus human control. The victors built systems that deliberately preserve human agency. Echo Collective exists because certain problems require human judgment: decisions that can't be automated, puzzles keyed to esoteric human knowledge, situations where the "right" answer depends on values machines don't share.
The game's design philosophy mirrors the universe's operating philosophy: in a world where machines can do magic, human thinking still matters. This is why the interfaces are somewhat 'analog', combat operations run via a simplified command line interface, missions described with words and images and other choices.
How Does the Game Design Reflect This Human-First Philosophy?
Every system reinforces human agency over automation:
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Missions present situations where the "optimal" choice isn't calculable—you decide based on values, risk tolerance, and faction loyalty
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Puzzles use keys created by humans from esoteric lore, not brute-force solutions
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Intelligence briefings give you information, not instructions—what you do with it is yours
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Combat is turn-based and strategic, not twitch reflexes an AI could optimize
A futuristic leader calls an Echo Collective operative because some problems can't be delegated to algorithms. The game is built on that premise.
Do I Need NFTs to Play the Game?
Players purchase Operator Passes sold by duration: 1 month, 3 months, 6 months, or 1 year. While active, your pass grants access to the game economy, rewards, and airdrops.
First-year purchases of 6-month or 1-year passes lock in a lifetime discount on all future renewals and Legends of Cypher merchandise and products.
When Will the Game Be Released?
We plan to release Reticle Cold War in early Q1 2026. It is a Web-based game and will be playable on PCs and mobile devices.

Game Economy and Web3
What is the Economic Model?
The game features a custom-designed 'homeostatic game economy', which is inspired by natural ecosystems. The economy is specifically designed to overcome many of the challenges faced by in-game economies, including hyperinflation, rampant resource extraction and declining value creation.
This is achieved through in-depth analysis of more than 18 different factors, including item supply and demand, future item inventory patterns, player spending habits and other data. Purpose-built AI and non-AI agents monitor these signals, which are used to make monetary policy decisions. Players receive in-depth data about activity in the game through regularly published economic reports.
Learn more about the Homeostatic Game Economy here.
How is Web3 Integrated into the Game?
Players can purchase access passes using Web3 wallets, create more than 70 unique game items and trade them on NFT markets and mint their avatar and trade it to others.
I Have Other Questions
Get in contact with the team on Discord