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Skills & Skill Checks

Your skills determine your operational capabilities—not as marginal advantages, but as fundamental capacity.

Skill Management Interface


Why Skill Checks?

Unlike systems where abilities provide small bonuses, Reticle Cold War skill checks create meaningful uncertainty:

  • Options gate by skill level — Low skills mean choices don't even appear
  • Success is never guaranteed — Even experts can fail; novices always have hope
  • Investment matters — Developed skills dramatically improve your odds
  • Economy integration — Crafting failure rates create resource sinks

An operative with Analytical Thinking at level 3 faces vastly different odds than one at level 18. The system rewards skill investment while maintaining tension at every level.


The d20 System

Operative Skill Check

Reticle Cold War uses a d20 roll system inspired by Dungeons & Dragons 5th Edition:

d20 Roll + Skill Bonus  vs.  Difficulty Target

How It Works

  1. Roll a d20 — Random number from 1-20
  2. Add skill bonus — From skill levels, equipment, faction bonuses
  3. Compare to target — Meet or exceed = success

Difficulty Targets

DifficultyTargetSuccess Rate (No Bonus)Success Rate (+13 Max)
Trivial1055%95%
Easy1435%90%
Medium1815%70%
Hard210%50%
Extreme240%25%

Critical Rolls

  • Natural 1: Automatic failure (5% floor, regardless of bonuses)
  • Natural 20: Automatic success (5% ceiling, regardless of difficulty)

Bounded Accuracy: Keeping the Game Challenging

A core D&D 5e design principle adopted here: skill bonuses cap at +13.

This prevents high-level players from trivializing content:

  • Hard checks remain 50/50 even for max-level experts
  • Extreme challenges (legendary crafts, elite missions) stay difficult at 25%
  • Failure rates support a healthy crafting economy -- item production takes real effort, skill and good odds
  • Every roll maintains meaningful tension

Without this cap, veteran players would auto-succeed on everything, eliminating challenge and breaking economic balance.

New Player Safety Net

Players at levels 1-5 receive a +1 competency floor bonus. After level 5, your invested skills carry full weight.


Types of Skill Checks

Mission Skill Checks

During scenarios, skill checks determine:

  • Whether you succeed at objectives
  • Which dialogue options appear
  • Combat effectiveness and tactical options

Risk indicators show your odds before committing:

  • GREEN: 70%+ success
  • YELLOW: 40-70% success
  • ORANGE: 20-40% success
  • RED: <20% success

Crafting Skill Checks

Items impose hard skill gates plus success rolls:

Item TierDifficultySuccess Rate
CommonEasy (DC 14)75-85% for skilled crafters
UncommonMedium (DC 18)55-70% at mid-level
RareHard (DC 21)40-50% for advanced crafters
LegendaryExtreme (DC 24)25-35% even at max level

Failed crafting consumes Forge Points—this is intentional for economy balance.

Memory Machine Contributions

During each 96-hour Great Sync cycle, you contribute components to your faction's Memory Machine. Your skill levels determine contribution power—how much each component strengthens your machine's competitive position.

ComponentSkills Used
Machine ConduitsPattern Recognition, Cybernetics, Information Gathering, Alliance Building, Tactical Planning
Machine FuelBridge Tech, Reticle Navigation
Machine CoresPattern Recognition, Memory Enhancement, Analytical Thinking, Information Gathering, Cosmos Lore, Metric Interaction
Contest AlgorithmsBasic Combat, Advanced Combat, Tactical Planning, Specialized Weapons, Echo Interface, Cybernetics
Contest NegotiationNegotiation, Political Strategy, Alliance Building, Crisis Management
Faction InteractionFaction Relations, Cultural Adaptation, Network Building

Power is calculated as the average of relevant skills (max +10% bonus) × grade multiplier.

Higher skills = more powerful contributions = better machine placement = greater individual rewards.

Learn about the Great Sync →

Faction Interactions

Diplomatic options require skill thresholds:

  • High Social skills make negotiation easier
  • Diplomacy expertise enables political maneuvering
  • Technology proficiency enables technical solutions to challenges

The 22 Skills

Skills Overview

DomainSkills
IntelligencePattern Recognition, Memory Enhancement, Analytical Thinking, Information Gathering, Cosmos Lore, Metric Interaction
TechnologyBridge Tech, Reticle Navigation, Echo Interface, Cybernetics, Manufacturing
CombatBasic Combat, Advanced Combat, Tactical Planning, Specialized Weapons
SocialNegotiation, Alliance Building, Network Building, Faction Relations, Cultural Adaptation
DiplomacyPolitical Strategy, Crisis Management

Skill Advancement

Progression requires both experience and investment:

Stage 1: Earn Skill XP

  • Complete missions testing specific abilities
  • Solve puzzles and challenges
  • Training via mini-games (Confluence, TriDyak)

Different skills progress at different rates:

  • Combat skills = slower (physical + tactical mastery)
  • Social skills = faster (interaction-based)
  • Technology skills = moderate

Stage 2: Spend Forge Points

Experience alone doesn't advance skills:

  • Accumulated XP creates readiness for the next level
  • Spending FP solidifies the capability
  • Both are required—no shortcuts

Skill Bonuses

SourceBonus
Cosmetic Equipment+1 to +5 per item (requires durability)
Faction Rank+2% to +10% in faction-aligned skills
Echo Collective RankUp to +12% in Intelligence/Social/Diplomacy
Probability Matrix+1 to +2 per check (consumes charges)

Common Mistakes

MistakeFix
Spreading too thinFocus 2-3 skill areas via career selection
Ignoring risk warningsRespect color indicators before committing
Hoarding FPInvest consistently to advance skills
Neglecting equipmentMaintain gear to keep bonuses active

Learn More